This section describes the methods that can be used in code to manipulate the Marker object.



Use the applySettings(settings) method instead.

Applies the marker settings specified as a parameter and updates marker appearance.

settings: Object

A configuration object for the marker.

The settings object should contain options to be changed for a certain marker. These options are listed below.



Use the attribute(name) method instead.

Returns the value of an attribute.

name: String

The name of an attribute.

Return Value: Object|Array|Number|String|Boolean

The value of the required attribute.

The map marker data source can contain an object of attributes assigned to the attributes field. These attributes can hold any information you require. To obtain the value of an attribute, call the attribute(name) method with the name of the required attribute passed as the parameter.



Use the coordinates() method instead.

Returns the coordinates of a specific marker.

Return Value: Array

The coordinates of a specific marker.

This method returns an array containing the coordinates of a marker in the [longitude, latitude] format.



Use the selected(state) method instead.

Provides information about the selection state of a marker.

Return Value: Boolean

Selection state of the marker.

When a marker is selected, this method returns true. Otherwise, the returned value is false. To select/deselect a marker at runtime, use the selected(state) method.



Use the selected(state) method instead.

Sets a new selection state for a marker.

state: Boolean

Specifies whether to select or deselect the marker.

To select a marker, pass true as the parameter. Otherwise, pass false. To specify the selection state of a certain marker when configuring VectorMap, use the isSelected field of the object returned by the customize function.