Angular ProgressBar Methods

This section describes members used to manipulate the widget.

See Also

beginUpdate()

Prevents the widget from refreshing until the endUpdate() method is called.

The beginUpdate() and endUpdate() methods prevent the widget from excessive updates when you are changing multiple widget settings at once. After the beginUpdate() method is called, the widget does not update its UI until the endUpdate() method is called.

See Also

defaultOptions(rule)

Specifies the device-dependent default configuration options for this component.

Parameters:
rule:

Object

The component's default device options.

Object structure:
Name Type Description
device

Device

|

Array<Device>

|

Function

Device parameters.
When specifying a function, get information about the current device from the argument. Return true if the options should be applied to the device.

options

Object

Options to be applied.

defaultOptions is a static method that the widget class supports. The following code demonstrates how to specify default options for all instances of the ProgressBar widget in an application executed on the desktop.

jQuery
JavaScript
DevExpress.ui.dxProgressBar.defaultOptions({ 
    device: { deviceType: "desktop" },
    options: {
        // Here go the ProgressBar options
    }
});
Angular
TypeScript
import ProgressBar from "devextreme/ui/progress_bar";
// ...
export class AppComponent {
    constructor () {
        ProgressBar.defaultOptions({
            device: { deviceType: "desktop" },
            options: {
                // Here go the ProgressBar options
            }
        });
    }
}
Vue
<template>
    <div>
        <DxProgressBar id="progressBar1" />
        <DxProgressBar id="progressBar2" />
    </div>
</template>
<script>
import DxProgressBar from "devextreme-vue/progress-bar";
import ProgressBar from "devextreme/ui/progress_bar";

ProgressBar.defaultOptions({
    device: { deviceType: "desktop" },
    options: {
        // Here go the ProgressBar options
    }
});

export default {
    components: {
        DxProgressBar
    }
}
</script>
React
import React from "react";
import dxProgressBar from "devextreme/ui/progress_bar";
import ProgressBar from "devextreme-react/progress-bar";

class App extends React.Component {
    render () {
        dxProgressBar.defaultOptions({
            device: { deviceType: "desktop" },
            options: {
                // Here go the ProgressBar options
            }
        })
        return (
            <div>
                <ProgressBar id="progressBar1" />
                <ProgressBar id="progressBar2" />
            </div>
        )
    }
}

export default App;

dispose()

Disposes of all the resources allocated to the ProgressBar instance.

After calling this method, remove the DOM element associated with the widget:

JavaScript
$("#myProgressBar").dxProgressBar("dispose");
$("#myProgressBar").remove();

Use this method only if the widget was created with jQuery or pure JavaScript. In Angular, Vue, and React, use conditional rendering:

Angular
app.component.html
<dx-progress-bar ...
    *ngIf="condition">
</dx-progress-bar>
Vue
App.vue
<template>
    <DxProgressBar ...
        v-if="condition">
    </DxProgressBar>
</template>

<script>
import DxProgressBar from 'devextreme-vue/progress-bar';

export default {
    components: {
        DxProgressBar
    }
}
</script>
React
App.js
import React from 'react';

import ProgressBar from 'devextreme-react/progress-bar';

function DxProgressBar(props) {
    if (!props.shouldRender) {
        return null;
    }

    return (
        <ProgressBar ... >    
        </ProgressBar>
    );
}

class App extends React.Component {
    render() {
        return (
            <DxProgressBar shouldRender="condition" />
        );
    }
}
export default App;
See Also

element()

Gets the root widget element.

Return Value:

HTMLElement | jQuery

An HTML element or a jQuery element when you use jQuery.

See Also

endUpdate()

Refreshes the widget after a call of the beginUpdate() method.

Main article: beginUpdate()

See Also

getInstance(element)

Gets the instance of a widget found using its DOM node.

Parameters:
element:

Element

|

jQuery

The widget's container.

Return Value:

Object

The widget's instance.

getInstance is a static method that the widget class supports. The following code demonstrates how to get the ProgressBar instance found in an element with the myProgressBar ID:

// Modular approach
import ProgressBar from "devextreme/ui/progress_bar";
...
let element = document.getElementById("myProgressBar");
let instance = ProgressBar.getInstance(element) as ProgressBar;

// Non-modular approach
let element = document.getElementById("myProgressBar");
let instance = DevExpress.ui.dxProgressBar.getInstance(element);
See Also

instance()

Gets the widget's instance. Use it to access other methods of the widget.

Return Value:

ProgressBar

This widget's instance.

See Also

off(eventName)

Detaches all event handlers from a single event.

Parameters:
eventName:

String

The event's name.

Return Value:

ProgressBar

The object for which this method is called.

See Also

off(eventName, eventHandler)

Detaches a particular event handler from a single event.

Parameters:
eventName:

String

The event's name.

eventHandler:

Function

The event's handler.

Return Value:

ProgressBar

The object for which this method is called.

See Also

on(eventName, eventHandler)

Subscribes to an event.

Parameters:
eventName:

String

The event's name.

eventHandler:

Function

The event's handler.

Return Value:

ProgressBar

The object for which this method is called.

Use this method to subscribe to one of the events listed in the Events section.

See Also

on(events)

Subscribes to events.

Parameters:
events:

Object

Events with their handlers: { "eventName1": handler1, "eventName2": handler2, ...}

Return Value:

ProgressBar

The object for which this method is called.

Use this method to subscribe to several events with one method call. Available events are listed in the Events section.

See Also

option()

Gets all widget options.

Return Value:

Object

The widget's options.

option(optionName)

Gets the value of a single option.

Parameters:
optionName:

String

The option's name or full path.

Return Value: any

This option's value.

option(optionName, optionValue)

Updates the value of a single option.

Parameters:
optionName:

String

The option's name or full path.

optionValue: any

This option's new value.

option(options)

Updates the values of several options.

Parameters:
options:

Object

Options with their new values.

repaint()

Repaints the widget without reloading data. Call it to update the widget's markup.

See Also

reset()

Resets the value option to the default value.

See Also

resetOption(optionName)

Resets an option to its default value.

Parameters:
optionName:

String

An option's name.

See Also