This section describes the methods that can be used in code to manipulate the Marker object.
Returns the value of an attribute.
The map marker data source can contain an object of attributes assigned to the attributes field. These attributes can hold any information you require. To obtain the value of an attribute, call the attribute(name) method with the name of the required attribute passed as the parameter.
Provides information about the selection state of a marker.
When a marker is selected, this method returns true. Otherwise, the returned value is false. To select/deselect a marker at runtime, use the selected(state) method.
Sets a new selection state for a marker.
To select a marker, pass true as the parameter. Otherwise, pass false. To specify the selection state of a certain marker when configuring dxVectorMap, use the isSelected field of the object returned by the customize function.