Vue Common - Object Structures - positionConfig - collision
A string passed to this option should contain a collision handler name, or a pair of names separated by space. If the string consists of a single collision handler name, it is applied to both horizontal and vertical axes. If you pass a pair of names separated by space, the first collision handler will be applied to the horizontal axis, the second to the vertical axis.
// a string containing horizontal and vertical // collision handlers separated by space collision: "flip fit";
You can also specify different collision handlers for horizontal and vertical axes in one of the following ways.
// an object containing 'x' and 'y' fields collision: { x: "flip", // horizontal collision handler y: "none" // vertical collision handler }
The available collision handler names are:
- none
Collisions do not affect widget position. - flip
Moves the widget to the opposite side of the target element if it allows more of the widget to be visible. - fit
Shifts the widget from outside of the screen to fully display the widget. - flipfit
Applies the fit collision handler after flip.
When using a widget as an ASP.NET MVC 5 Control or a DevExtreme-Based ASP.NET Core Control, specify this option using the PositionResolveCollision
enum in the following manner. This enum accepts the following values: Fit
, Flip
, FlipFit
and None
.
@(Html.DevExtreme().WidgetName() .Position(p => p .Collision(PositionResolveCollision.Fit, PositionResolveCollision.Flip) ) )
@(Html.DevExtreme().WidgetName() _ .Position(Sub(p) p.Collision(PositionResolveCollision.Fit, PositionResolveCollision.Flip) End Sub) )
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